2021
- 27.01.2021: Global Game Jam Online
- 27.01.2021: Workshop by Dr. Robin Lincoln Wood
- 09.01.2021: The graduation ceremony for the 30th graduating class from EUAS
2020
- 23.12.2020: Season's Greetings from Rector
- 11.12.2020: Changes in the study process since 14.12.2020
- 20.11.2020: Application deadline is coming soon!
- 31.10.2020: POSTPONED!! Workshop "Cybersecurity for Entrepreneurs"
- 23.10.2020: Future City hackathon
- 08.10.2020: 8th annual EUAS entrepreneurship conference
- 23.09.2020: sTARTUp Gaming 2020
- 16.09.2020: Entrepreneurship conference will be held on 8 October 2020
- 10.09.2020: Achievement of the Year 2019 – Cleveron Academy
- 08.09.2020: Preventive measures to control the spread of COVID-19
- 04.09.2020: Important information and FAQ about the COVID-19 virus situation for student
- 18.08.2020: The future of the gaming industry in Estonia
The global gaming industry has now grown to encompass 2.7 billion gamers – a figure that translates to 35% of the world’s total population – as of April 2020, according to a recent Finbold report. The gaming sector is estimated to generate USD 159.3 billion in revenue in 2020.
This growth can be attributed to the coronavirus pandemic as gaming offers a convenient escape for those in lockdown. Home entertainment is among the few available options while in lockdown as cinemas and theatres remain closed. This scenario gives gaming a higher priority. The rapid growth of the gaming industry can also be linked to the emergence of cloud technology, which has given rise to cloud gaming – a form of online gaming that allows players to stream games on remote servers rather than having to download a game onto their system or owning a physical copy. Smartphone mobile gaming is also expected to contribute to the gaming explosion as the accessibility of smartphones allows users to quickly download and play new games with ease.
As the gaming population continues to rise, the gaming industry is expected to continue its upward trajectory for the foreseeable future. By 2022. Newzoo’s annual Global Market Report estimates that the global games industry will be worth USD 196.0 billion.
We also asked some questions from our lecturer’s and partners about the trends and future of the Estonian gaming industry:
What is the current state of the Estonian gaming industry and what does the future hold for us?
Estonia's game industry has completely transformed in the last 10 years but there is a lot of room for improvement. The greatest problem is the shortage of skilled professionals. "Disco Elysium" was a runaway success but there needs to be a lot more success stories and committed people to create a sustainable game industry.
Does a game design university degree give an advantage to future developers and designers?
While everybody can start making a game in their bedroom, there is a lot of knowledge you can't attain this way. University provides a safe learning environment, where you are allowed to fail, ask for help and gain valuable experience about working with others.
Careers can be long, and it's good to build your working life on a good foundation.
Rein Zobel
Creative Director @ Maru VR Productions
What is the current state of the Estonian gaming industry and what does the future hold for us?
In the last decade, Estonia has produced multiple companies that established themselves on the international scene. Thanks to a combination of strong engineering and design tradition as well as a lively entrepreneurial scene, we have the necessary ingredients to make an impact on the global scene. Fortunately, we are still in an age where a product developed by a relatively compact team can become a cultural phenomenon. Games can also be a powerful medium, introducing vast audiences to local culture or promoting choices that shape our future, such as the Playing for Planet initiative. However, the global nature of gaming industry sets a very high standard. Assuming a major role in an industry worth $150b is no easy feat. Anyone entering the playing field must realize that they'll face competition from the very best, and will need to demonstrate excellence, listen to their customers, and support an inclusive and respectful culture. The future of our industry will be determined by our ability to pursue extremely ambitious goals while staying humble and supportive.
Does a game design university degree give an advantage to future developers and designers?One of the fundamental challenges of our industry is marrying product thinking with business savvy. Some of the greatest gaming companies were built around business ideas rather than just game ideas. Anyone can learn to code and create content with enough dedication, but a multi-faceted curriculum provides an opportunity to match hard skills with a wider view of the business.
Vladimir Funtikov
CEO @ Creative Mobile - 09.07.2020: 2020 best theses and graduates with honours
- 24.06.2020: The Student World Fair
- 21.06.2020: The Lecturer of the Year 2020 title won...
- 20.06.2020: Virtual Graduation Ceremony of EUAS
- 17.06.2020: Graduation in a new way
- 09.06.2020: Study: Ülemiste City has the fifth-largest economy among Estonian cities
- 28.05.2020: Conference “Entrepreneurship and Innovation: How To Avoid Getting Stuck In Today’s World” - Call for Papers
- 22.05.2020: EUAS student story: Fletima Andrianne Dias
- 21.05.2020: Ülemiste City announces a thesis scholarship competition for the development of a future campus
- 13.05.2020: Eric Kwayisi: Alumni story
- 04.05.2020: Study and work organization from May 4
- 22.04.2020: How we are coping at the hostel with the coronavirus crisis
- 21.04.2020: EUAS #StayHomeChallenge
- 17.04.2020: Applicants invited to apply for Ülo Pärnits Scholarship Fund grants
- 08.04.2020: Digital Challenge Accepted
- 26.03.2020: Measures of blocking the COVID-19
- 18.03.2020: ABB scholarship program candidacy
- 10.02.2020: Opening ceremony for the 2020 academic year
- 31.01.2020: Global Game Jam 2020
- 29.01.2020: Public lecture: FLOW is the New Place - Revolution in the Customer Journey
2019
- 14.11.2019: International Food Tasting: FoodBest
- 16.10.2019: Seminar: Educating your employees in workplace - challenges and opportunities
- 10.10.2019: EUAS Expat Meetup
- 08.10.2019: Ülemiste City Competition for Bachelor's and Master's Thesis Scholarship
- 08.10.2019: Ülemiste City Competition for Innovation Award Scholarship
- 11.09.2019: Opening Ceremony for the academic year 2019/2020
- 15.06.2019: Graduation Ceremony of EUAS
- 05.06.2019: Meet the future of artificial intelligence
- 29.05.2019: Human Football Match
- 09.05.2019: Entrepreneurship conference: Intuitive & Scientific Management & Decision-Making
- 28.03.2019: Study Center's updated opening hours
- 12.02.2019: EUAS Public Lecture
- 25.01.2019: Game Jam Tallinn in EUAS Mainor
2018
- 31.10.2018: EUAS Public lecture: Tom Everill - The man who radically changed Amazon's understanding of the true potential of HRM
- 25.10.2018: Entrepreneurial decision making in uncertainty workshop
- 04.10.2018: EUAS Expat Meetup
- 26.09.2018: Ülemiste City Competition for Bachelor's and Master's Thesis Scholarship
- 26.09.2018: Ülemiste City Competition for Innovation Award Scholarship
- 26.08.2018: Study Center's opening hours during Summer
- 19.05.2018: Photos of the Entrepreneurship conference “Entrepreneurship & Employability“
- 18.05.2018: EUAS Entrepreneurship conference “Entrepreneurship & Employability“
- 17.05.2018: Pre-Conference Workshop: Entrepreneurship & Employability
- 14.05.2018: International food & cultural evening
- 04.05.2018: Our international students are excellent chefs!
- 01.05.2018: EUAS Students Football Match
- 01.05.2018: Student Ambassadors first social event was a success!
- 30.04.2018: We are closed on Labour Day!
- 22.03.2018: EUAS Public Lecture "Why teamwork and team roles are important?"
- 03.03.2018: Call for papers: Entrepreneurship conference “Entrepreneurship & Employability“
- 03.03.2018: Ski trip to Kuutsemäe!
- 21.02.2018: Competition for the Ü. Pärnits Scholarship “How to make the Ülemiste City campus smarter?”
- 09.02.2018: EUAS Expat Meetup
- 06.02.2018: Students visited the Ülemiste City Campus in the year 2025 via VR!
- 30.01.2018: EUAS and Baltic State Technical University “Voenmech” signed an agreement
- 20.01.2018: EUAS 25th Anniversary Party!
- 12.01.2018: EUAS Public Lecture "Digital consumer experience/ trends in UX/UI"
- 11.01.2018: EUAS Public Lecture "Digital strategy versus digital consumer"